Regular meetings for battlegames and hijinx are Saturday afternoons at Taylor Park.
New as of March 2017 Rules of Play
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Book of Engoku

Book of Engoku
Oriental Elements in the World of Amtgard

Across a vast ocean, beyond the limits of time and transport, lies a virtually unexplored land. Visitors from this distant continent have fluttered into the many kingdoms of Amtgard since before anybody could remember, quietly, but persistently. Slowly over time many clans formed, and word began to spread about the unknown land: Engoku.

B.O.D. Minutes - 2006/2/25

PV BOD Meeting Minutes - February 25, 2006
Contributed by Datura

Location: IHOP on Menaul & Pennsylvania

Attendance: Cindy, Chris, Andrea, Andre, Annette, Steve, Will, Jolie, & Mossy.

Called to order: 12:13 P.M.

Nautical Nights

Nautical Nights: A High Seas Primer

Avast, ye lily-livered landlubber, and welcome to the third Amtgard Seven Expansion Set, Nautical Nights : A High Seas Primer. This manual sets off for uncharted waters and leaves the safe haven of regular battlegames fading into the distant horizon. If your group has ever dreamt of pirate duels, boarding parties, mermaid lagoons or buried treasure, then this is the book to help take you there.

Within these pages you will find all manner of nautical and aquatic monsters, from the villainous Sea Hags to the noble Aquatic Elves, from the humble Dolphin to the mighty Leviathan, and everywhere in between. You’ll also find two old shipmates, the Pirate and Duelist Alternate Classes, and their Archetype counterparts, the Buccaneer and Swashbuckler.

There are extensive rules for conducting battlegames “underwater” and suggestions for literally months worth of potential battlegames, scenarios and quests. Finally, we’ve tossed in a few minor relics because no good pirate should be without some fine booty!

Yar! Here there be adventure!

Welcome to the Jungle

Welcome to the Jungle: Adventures in the Wildlands of Amtgardia

A sourcebook focusing on the fantastical aspects of everything from prehistoric Earth to ancient Meso-America to the jungles of darkest Africa ... and beyond!

Of course, this books comes complete with tons of new monsters and archetypes suitable for play under 7th Edition Rules, plus enough pages of battlegames, relics, terrain effects and encounter areas to keep players at your park hopping for weeks at a time.

By Night They Dance

Creatures of the Night and the Games They Play

BNTD takes the game from the usual daylight and past the cloak of night. Herein you will find all manner of nocturnal beasts, twisted and corrupt Undead and the fury of Lycanthropes. You will find games for after dark and rules for conducting your games safely. There’s also optional rules for faking it, for when you have no choice but to role-play being in the dark, just add imagination.

In addition to the monsters and game ideas, we present the concept of Class Archetypes as an aid to role-players who wish to bring a particular theme to their chosen profession. And say welcome back to a couple of Golden Oldies: the Gypsy and Thief “Alternate Classes” from the Wetlands and Dragonspine, revised and updated to mesh with the new rules. Throw in a few minor relics with an ominous bent, and you’ve got some serious adventure on your hands.

Dor Un Avathar 8

Dor Un Avathar 8

The final version of the monster book has finally been released. Please download it and take a look.

edit: As of 7/2007 this is official material for Amtgard games.

About Amtgard Seven

This group was originally formed due to frustration over the way new rules were being produced. Now Amtgard Seven Expansion Group is working on several different publications including rules supplements and construction guides.

We are always looking for people with the skills to make both helpful and beautiful supplements for the game we all love. Please join on if you can help.

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Techniques of Medieval Armor Reproduction by Brian Price


Originaly posted by Moonshadow.

This book has more than earned the title of the "Armourer's Bible". Each page is a visual buffet of worthwhile projects, accurate historical information, and relevant tips and tricks that pertain to our craft. If ever I need inspiration for a new project (or even a new twist on an old project), I always turn to ToMAR first.

Inside is a complete list of projects that will produce an authentic 14th century suit of armour. I've used the patterns and techniques myself and they are very helpful. It saved me a lot of time and wasted material.

The book is worth very penny. Once you have it in your hand, you'll see that it is an excellent investment for both the beginning armourer as well as the more seasoned professional. You'll not regret this purchase.

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