Pegasus Valley Reign LIII Magic Items

Artifacts

Red Riding Hood
Materials: A red cloak with a hood that can cover the head
Tier 1: Bearer gains Blink (m) 1/refresh
Tier 2: Bearer gains Blink (m) 1/refresh Charge x10
Tier 3: Bearer gains Blink (m) 1/refresh Charge x5 and is affected as per Enlightened Soul when they are Insubstantial

Seven League Boots
Materials: Red boots
Tier 1: Bearer gains Song of Freedom (m) 1/refresh
Tier 2: Bearer gains Song of Freedom (m) 1/refresh Charge x10
Tier 3: Bearer gains Song of Freedom (m) 1/refresh Charge x5 and is immune to water and other movement impairing terrain (not walls)

Merlin’s Harp
Materials: A blue harp with stars
Tier 1: Bearer gains Song of Interference (m) 1/refresh
Tier 2: Bearer gains Song of Interference (m) 2/refresh
Tier 3: Bearer gains Song of Interference (m) 2/refresh Charge x10

Gift of the Woods
Materials: Green and blue quartered tabard
Tier 1: Bearer gains Barkskin (m) 1/refresh (self only)
Tier 2: Bearer gains Barkskin (m) 2/refresh (self only)
Tier 3: Bearer gains Barkskin (m) 1/life (self only)

Just-Right Porridge
Materials: Bowl of Porridge with a silver spoon
Tier 1: Bearer gains Adaptive Prýotection (m) 1/refresh (self only)
Tier 2: Bearer gains Adaptive Protection (m) 2/refresh (self only)
Tier 3: Bearer gains Adaptive Protection (m) 1/life (self only)

Briar Needle
Materials: Stab only weapon, must have a red and yellow strip attached.
Tier 1: This weapon is Armor Breaking
Tier 2: This weapon is Armor Breaking, Bearer gains Ravage (m) 1/refresh Charge x5
Tier 3: This weapon is Armor Breaking, Bearer gains Ravage (m) 1/refresh Charge x5. The Ravage granted by Briar Needle has the incantation changed to “By my Briar Needle, [Target], by death thou art made fragile.”

Woodsman's Axe
Materials: Single sided axe, must have a red and yellow strip attached.
Tier 1: This weapon is Shield Crushing
Tier 2: This weapon is Shield Crushing, Bearer gains Blood and Thunder (ex) 1/refresh
Tier 3: This weapon is Shield Crushing, Bearer gains Blood and Thunder (ex) 1/refresh Charge x5

Poison Apple
Materials: A single 5-6 inch light throwing weapon shaped like a green apple with purple leaves
Tier 1: Bearer must announce “Wounds Kill” before throwing. This throwing weapon is Wounds Kill.
Tier 2: Bearer must announce “Suppressing Wounds Kill” before throwing. This throwing weapon is Wounds Kill. A player struck by this throwing weapon is Suppressed for 30 seconds. Engulfing.
Tier 3: As above. Bearer may carry an extra Poison Apple.

Note: The wounds kill effect is Death Magic, and the suppressing effect is Subdual Magic. The apples themselves are projectiles and may be used by any class that may use heavy throwing weapons.

Grendel’s Bane
Materials: Gauntlet, glove, or belt made of leather or metal with a black dragon displayed on it
Tier 1: Bearer gains Imbue Armor (T)
Tier 2: Bearer gains Imbue Armor (T) and Wounding 1/refresh (m) Charge x10
Tier 3: Bearer gains Imbue Armor (T) and Wounding 1/refresh (m) Charge x5

Gingerbread House
Materials: 5 foot by 5 foot cube decorated to look like gingerbread or candy, may have one open side
Tier 1: The gingerbread house must be placed before the game begins. It counts as a wall. It cannot be within 5 feet of a spawn point, or a piece of terrain, not counting another gingerbread house.
Game items cannot be inside a gingerbread house.
It has 3 pieces of gingerbread (Potions of Healing) attached, represented by strips with the incantation written on. Once removed, the trinket must be used immediately. The trinkets attached to the gingerbread house can be used by anyone. When all trinkets are used, the house is removed from the game.
Additional trinkets may be attached to the gingerbread house, as bonuses for superior construction.

Talismans

Bear Familiar
Use: 1/game
Incantation: "I draw upon the power of my bear familiar"
Effect: Bearer recieves the Bear Strength enchantment.

Sheep Familiar
Use: 1/game
Incantation: "I draw upon the power of my sheep familiar"
Effect: Bearer recieves the Protection from Projectiles enchantment.

Wolf Familiar
Use: 2/game
Incantation: "I draw upon the power of my wolf familiar"
Effect: Bearer recieves the Adaptive Protection enchantment. The chosen school is Command.

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